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Introduction to Game Development, Second EditionFrom Brand: Course Technology PTR
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Welcome to Introduction to Game Development, Second Edition, the new edition of the book that combines the wisdom and expertise of more than twenty game industry professionals to give you a unique introduction to all aspects of game development, from design to programming to business and production. Organized around the curriculum guidelines of the International Game Developers Association (IGDA), the book is divided into seven independent sections, each featuring articles written by the experts on those topics. Suitable for both an introductory game development course or as a reference for game developers and designers, the book offers coverage of all the key concepts and ideas that encompass game development, while providing real-life examples and practical insight. Fully revised for today's technology, this second edition features an expanded section on game design, a new chapter on game writing and interactive storytelling, and much more. And the accompanying CD-ROM contains all the source code, demos, art files, and other materials referenced throughout the book. Introduction to Game Development, Second Edition is a must-have resource for anyone who wants to understand the entire game development process.
- Sales Rank: #978627 in Books
- Brand: Brand: Course Technology PTR
- Published on: 2009-06-26
- Original language: English
- Number of items: 1
- Dimensions: 2.60" h x 7.80" w x 9.30" l, 4.70 pounds
- Binding: Hardcover
- 1008 pages
- Used Book in Good Condition
About the Author
Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games,WizBang Software Productions, and Surreal Software. He managed and edited the AI Game Programming Wisdom series of books, as well as the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's spoken at the Game Developers Conference and moderates the AI roundtables. Steve teaches artificial intelligence at both the University of Washington Extension and at the DigiPen Institute of Technology. He earned a B.S. in computer engineering and an M.S. in computer science, both from the University of Washington.
Most helpful customer reviews
1 of 1 people found the following review helpful.
A great book
By Erty
It's a great intro into game dev. It's well laid out and has valuable insights into the industry, including many technical aspects. I have a MS in comp sci and still learned a lot from this book. It also covers a lot that would be valuable to would-be developers and artists.
0 of 0 people found the following review helpful.
So much CONTENT!
By Novibear
At first I loathed this book due to it's size and figured there wouldn't be much worth actually reading; however this was not the case. I have not gotten very far in it but i believe it will serve me well.
0 of 0 people found the following review helpful.
Five Stars
By VSD
My son loves it!
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